![]() ![]() And you might have finally asked, why not take the drastic decision to cut split-screen co-op entirely from the Xbox Series version of the game? Baldur’s Gate 3 is a considered by many to be a predominantly single-player game, after all, and let’s not forget Microsoft’s own studio, 343, scrapped split-screen from the ill-fated Halo Infinite last year. You might have then asked, why not ditch split-screen co-op on the Xbox Series S version? As mentioned, Microsoft mandates gameplay feature parity across X and S, so this is not allowed either. You might have asked, why not just release Baldur’s Gate 3 on Xbox Series X, ditching the S altogether? Microsoft does not allow this. This is about a key gameplay feature difference, and that’s where Microsoft draws the line. This is not about a framerate difference, a resolution difference, or whether or not the S version has the same advanced graphics effects as the X version. This means Larian cannot release Baldur’s Gate 3 on any Xbox Series console until it’s optimised split-screen co-op on the S to the point it hits the quality bar it needs to satisfy players. ![]() The truth has to do with Larian’s ongoing struggle to get Baldur’s Gate 3’s two-player split-screen co-op running well enough on the Xbox Series S, and a Microsoft policy that enforces gameplay feature parity across Xbox Series X and S.
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